Is the strat bombers worth it. This page was last edited on 13 October 2022, at 14:57. Trying to get air superiority over the UK but can't beat their vast numbers of aircraft? A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. Available for: All planes, except rocket interceptors, transport planes and scout planes. The aircraft are divided into three different types of airframes: light, medium, and heavy, as well as their jet counterparts. 90% -> 99%. Bombs enemy buildings to cripple their industry. Note that in the same way as naval bombers are better at killing ships than tactical bombers fighters are better at killing fighters than heavy fighters; the difference is primarily range. Pilot exercises can be used to gain experience for the air wing and to gain national air experience. For the King of CAS, it keeps saying the weight exceeds the thrust. @jellestuifzand Good idea, I'll do that later! An ace can generate on a wing if it does not already have an alive ace, under two circumstances: In the first case, ace generation is only considered in 1%[10] of cases. Aim for 30 ORG or higher when designing your tank divisions. Would you care to add a template for heavy fighters as air superiority/escorts for bombers? In this section, well list the most-used types. For example, in the earlier example with a maximum of 54 CAS, if 27 planes were in the battle, the attack bonus would be +12.5% (27 / 54 * 25%). Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters. Do you like to use Strat bombers, . They remain banned on most competitive matches. Heavy fighter: These typically have more range and damage than fighters. Available for: Fighter, Heavy Fighter, Jet Fighter, Rocket Interceptor. Wings with multiple assigned missions will fly exactly one of the selected mission types per mission opportunity. With 48 CAS present, the bonus would be +22.2%. The minimum size of an air wing is 1 plane, and the maximum size is 1,000 planes. Questions, Paradox Oh, and you have to wait. Trains your pilots, increasing the stats of the planes in the air wing, at the cost of some accident losses and fuel usage. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. Hearts of Iron 4 1.12.6 patch notes reinforce HoI4 War Effort. Available for: Strategic Bomber, Jet Strategic Bomber, Tactical Bomber, Jet Tactical Bomber. However, convoys auto-repair between each attack, and most aircraft are too weak to sink a convoy in one attack. Admittedly I haven't played MP since the air designer was released, but I don't imagine tactical bomber strategic bombing is a very good strategy in vanilla. Design tip: maximize soft attack and breakthrough. They can perform Air Recon air missions. For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. If you spot a mistake then you are welcome to fix it. ac valhalla asgard choices thor tyr or freyja, 25 Febbraio 2023 , 25 Febbraio 2023 Close Air Support planes are designed to provide support in land combat. The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. Air wings are a group of planes forming an air unit attached to an air base. Creating divisions is one of the most important aspects of Hearts of Iron IV. Also can somebody explain to me how Britain maintains so many fighters etc despite their industry not being up to making that many? You need to sign in or create an account to do that. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. That is, the battleship will lose 1.5 hit points out of its total of 150 hit points. 1. In my experience they're a bit pointless. Some missions will always fly. Various countries have focuses that grant research bonuses for e.g. you can target certain structures with your strategic bombers. And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. Air superiority is the degree of dominance of your air force over an opponent's air force in a strategic region. Especially if the attack on the region is being carried out by a. support artillery specifically is stupid cost effective. . For example, with 60% air superiority the enemy will suffer a 7% penalty to . Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. The tooltip for the air base shows the total number of planes located there (and a list of the countries with air wings and the types of planes). Example below: As the UK player, there is 60% intel about Italy's air force. They can perform Port Strike and Naval Strike air missions. When an air base gets captured, planes automatically relocate to other air bases if available and won't be lost. Mission efficiency icon: Effects on mission efficiency of an air wing: Effects on mission efficiency in a strategic region: Missions will be conducted regardless of weather, but bad weather reduces detection and efficiency and increases the risk of an accident at take-off and landing. Even though the medium airframe can be designed to have more CAS damage than small airframe CAS, it is much less cost-effective, so not recommended. Holding shift allows you to draw a smooth frontline for a field marshal, which prevents gaps from being created. The maximum penalty without doctrine is 35% at 100% air superiority. tacticals & modded aircraft. The AI does not understand how to use the tools available to it, and should not be used as a metric for balance testing. Bomb Scotland's infrastructure into dust and watch them all die. The details pane of that window provides numbers across a long time frame. Divisional anti-air (AA) weapons reduce the damage from CAS. If you spot a mistake then you are welcome to fix it. Moving to an allied or enemy province in bad weather or bad terrain. Create an account to follow your favorite communities and start taking part in conversations. A division consists of 5 combat regiments and 5 support companies. Excess breakthrough is useless, but luckily breakthrough is a cheap stat. Wings of 500 bomb the shit out of any zone. Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. That's really useful information. If the player does not control any bases within a region that they are attacking, then they are at a considerable disadvantage to their enemies, who do have control. Though expensive, they can be well-worth the cost. Generally I find that starting a coup on the British mainland is the easiest way of beating them. on Paradox technology, Legal Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. Air support gives an attack bonus to friendly troops and also directly damages organization and strength of enemy divisions. It can be useful if your competing with the AI for war score as bombing gives a lot of it. Ai is so shit you dont need any strat. To design a template, you will first need. All rights reserved. No, they're worthless. You miss 'em when you don't have them, especially multiplayer. In this case, the resource and supply convoys can also be the target of an attack, and many different types of aircraft can be useful (i.e., not only NAV2 and NAV3). It is only visible to you. Since many of the conditions during play are dynamic, wings may fly different missions at different types, producing multiple types of results. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Ad Space Strategic bombing. I couldn't build a navy big enough to kill all their carriers and battleships, so instead I built some radar stations and piled 1,000 naval bombers into the Mediterranean. From my experience the British AI doesn't really focus on their army the same way Germany or the USSR does. This detection percentage is modified by other variables. The supply given by this is used to make up supply deficits in the assigned strategic region, meaning that only units that don't receive sufficient supplies from normal sources will receive air supply. If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers. 2% comes from radar. supposedly this was fixed in v1.9.1 in an. 20% is from air recon (scout planes) and 10% is because of their fascist ideology. Since you can't tell your bombers what to target anymore, they're useless. Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency. Redirect page. Are tactical bombers worth it hoi4? The mission efficiency of a wing influences what percentage of its planes can actually carry out the assigned missions. Questions, Paradox Please see the. In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines. Strategic Bomber II 1940 170 days Strategic Bomber I Bombing has proven effective at reducing the enemy's capacity to wage war. Most air operations work on the scale of strategic regions. Destroys ships that lie in port. Jump to navigation Jump to search. So having more support arty by having smaller divisions, boosted by SF (right) would be good. AA inside divisions can reduce this penalty. Tactical bombers have an advantage over naval bombers in terms of max speed, range, air defense. Deploying more planes can offset reduced mission efficiency to an extent, but basing planes closer to the center of the strategic region or using planes with longer range may be more efficient. The technology, Aerial Minesweeping, must be researched before aircraft will become capable of detecting and neutralizing enemy naval mines. At the same time I will . Available for: CAS, Tactical Bomber, Jet Tactical Bomber. Create an account to follow your favorite communities and start taking part in conversations. Then, prepare for an actual naval invasion in which you replace the strat bombers with CAS. Mission efficiency bonuses (e.g. Nukes help a lot. Given enough air support, even basic infantry can push through enemy lines. Would make it easier to build them. New comments cannot be posted and votes cannot be cast. Is this true? But this is one of the primary uses of strategic bombers. Naval Bombers are able to perform attacks against enemy ships. All rights reserved. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Press J to jump to the feed. i want to build massive amounts of strat bombers but I dont know if it is worth it, With the new update (DLC?) This item has been removed from the community because it violates Steam Community & Content Guidelines. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. In this guide, youll be shown what division templates are best, supported by actual calculations. I meant that the doctrine reduces night bombing penalty by 50% (or is at least supposed to reduce it). 25 days ago. strategic, tactical, CAS, NAV ? Calculations on Infantry to Artillery ratio, General notes on infantry division designs, For many more beginner tips, I strongly recommend the. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Does it affect just CAS or any aircraft with a CAS mission available, i.e. State anti-air can also reduce air superiority in an air region. At 50% over capacity, the penalty reaches 100%, so it is very important to manage the available capacity. Air wings have a base 4% chance to detect or find an enemy fleet. on Paradox technology, Legal Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. The priority rating is excess air wing range (in map pixels) plus number of total division on both sides of the battle. When it is, the probability to generate an ace is [11], making 200-sized wings optimal for ace generation.[12]. Even though tank divisions are excellent are attacking, you will want to spend the majority of your production capacity on planes, since without planes any offensive will be hard to execute. the left side's bonuses, if they worked fully, would also obviously be even more impactful if you happened to have two of your sorties run at night - not all that uncommon. And if the plane is from air base, it does damage equal to the one fifth of plane's naval attack value. 66. 3. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Shift-click on the 'exercise' button to let your troops train until they reach their maximum exercise level. in the air region without regard to the number of air wings present. It is VERY effective, but numbers play a big part. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. Interactive corporate website. Or if you just love roleplaying with night bombings then yes!!! common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. Wings with this mission will participate in land combat throughout the strategic region. Btw the current war score from strat bombing is completely broken and overpowered. Breakthrough only needs to be as high as enemy soft attack (per combat width). Bombed Germany a bunch so their economy sucked. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night which should result in overall higher damage when bombing full-time (and especially when only bombing during the night, obviously). Their lower agility however means that they will struggle against regular fighters. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. Scout planes can only contribute up to 20-30% of intel in a given area. New comments cannot be posted and votes cannot be cast. CAS planes. Strategic bombing damage is about 120 damage per attack cycle for ~0.3 buildings destroyed. bombers but in multiplayer you do need them, atleast if youre meeting "good" players. Since the (combination of) 1940 Small Airframe and 1940 Engines III are extremely strong, you should try to rush those technologies. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. I sieged down the UK by using thousands of strategic bombers to destroy everything on the island. the night penalty isn't -50%, as you guessed, but -90%. This amount is affected by mission efficiency, so lacking air superiority or range to reach the whole area will result in less supply getting through, while using More Ground Crews will slightly increase the amount. Too little offensive power is bad, but too low Org/HP is also bad. In the . CAS deals damage directly to enemy divisions in combat. They are meant to be used en-masse, the goal being to inflict damage faster than your opponent has the ability to repair and completely cripple them for as long as you want to bomb them for. Press J to jump to the feed. The maximum number of planes allowed to join a land battle is 3[2] times the used enemy frontage as a base value. Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. I take it it destroys factories, but how does it affect other players more than the AI? Since intel is are not that good, don't bother building them. This item will only be visible to you, admins, and anyone marked as a creator. Permanent link; Page information; Ad Space Strategic bomber. Interactive corporate website, Enemy bombers are detected in an assigned air zone, At least one undamaged building, including state buildings in partially covered states (if any), Enemy divisions or air wings are receiving supply from a supply node, At least one friendly division with a non-zero supply consumption is present, If the wing's range does not cover the entire strategic region, it will get a, The mission efficiency of the strategic region is the. Since you can't tell your bombers what to target anymore, they're useless. Britain also has a near unlimited supply of rudder and aluminum so they can afford to make them all day. Is it worth building strategic bombers? However I don't know how exactly strategic bombing works, and the wiki doesn't help much. At strattie bombing they are not so good, but they do what CAS does when CAS doesnt have the legs. What is better: large or small divisions? . However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. Lets talk about strat bombers and whether they are good now. Up to -30% movement speed to enemy divisions. Yeah. When in a stalemate, but you have superiority in the air, logistics strike will cripple enemy supply. In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them. Hi, let me introduce myself! Each building level (maximum level 5 per state) removes 5[4] air power from the opposing side. I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? Only do this if you have plenty of fuel, when not at war. Normally aircraft on carriers only participate in naval battles, but carrier task forces on hold outside of ports can launch missions in a strategic area. Well they give tons of war score for one more day. TAC bombers have a horrendous strat bombing stat. The poor AI can't defend well against bombers. Tac bombers can fly in from super far away. Drops supply from the air to units without supply, preventing attrition to your units. Combats close to its air base are prioritized as well as (to a lesser extent) battles with more divisions. After all, we're here to explain how to use nukes in HOI4. Amphibious tanks have terrible armor, which makes them unusable. Air bases are needed for the operation of aircraft. You can add up to 5 support companies to a division. @Comander-07 Support Artillery is indeed more efficient for smaller divisions, but engineers are worse for small divisions. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. If no units have a supply deficit in the region, the mission doesn't do anything, but the planes will still consume fuel and possibly get shot down. It is possible to change the size of an existing air wing by clicking on an air base, then clicking on the top number on the left-hand side of the air wing's row. The bonus has a base value of +25%[3], scaled linearly by the number of planes actually in the battle compared to the maximum possible. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. [14], Available for: Fighter (needs to be unlocked by country rule). They can perform Close Air Support, Strategic Bombing, Naval Strike, and Port Strike air missions. Support companies are typically very cheap and provide strong bonuses to your divisions. Engages enemy fighters and shoots down enemy CAS/bombers. Air superiority also inflicts a penalty to enemy movement. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Intel advantage + air superiority can go from 25% to 40% bonus. The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 27-02-2023). This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. Very cost-effective way of killing the enemy navy. from AA techs, state AA, dispersed industry So if a 100 bombs are dropped only 10 hit and do damage. Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. Use strategic bombers to bomb enemy buildings, including air bases. You can find that here: https://www.youtube.com/playlist?list=PLBCKdXwKFwShORB2SBpH_GgokEmM9EdFs Wings with this mission will participate in land combat throughout the strategic region. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play In HOI4 you can't decide what to target and you potentially find yourself advancing into states that you just bombed into oblivion and run out of supplies and incur in attrition because of this. Usually, by the time I get a real air force going, I don't have enough nearby airbases for fighters and CAS. There is also a Reorganize option that allows greater control over moving planes between two or more wings of the same type. What I noticed is that playing a game as Germany and owning all of Europe, the USA is a pain to get. Deals damage to enemy divisions on the ground. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. Do you think they are as important as CAS aircraft? Creating a variant of mechanized equipment can reduce its cost from 8 to 4 IC, halving its cost. The stats of a unit are displayed when editing a unit in the template designer, and the current stats of a division in the field can be inspected by clicking on their icon. You do need to throw a few fighters over the island to help prevent excessive disruption, but once you get to the point that you're bombing their airfields faster than they can repair them, their entire air force will unravel. An air wing may be created only if there are sufficient planes and service manpower available. Pilot exercises. World War II bombers were inaccurate, and therefore the amount of bomb damage varies greatly from day to day. Defending the Soviet Union from invasion? 1 Anti-air decreases damage from CAS by 75%, so Anti-air is quite strong. If an air wing is disbanded, all of the planes will return to the equipment stockpile and will be available for deployment to other air wings. Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. They improve the following stats of aircraft executing the respective mission type[1]: Escort Efficiency belongs to the same family of modifiers but has no effect. Targets are checked in each of the air zones assigned to the air wing, checking provinces within range of the air wing. Tank designs before 1940 are not included; their design should be similar to the designs listed below. 2019, https://www.youtube.com/watch?v=5W_h_CVZMOw, Defines NAir LAND_AIR_COMBAT_MAX_PLANES_PER_ENEMY_WIDTH = 3, Defines NMilitary AIR_SUPPORT_BASE = 0.25, Defines NMilitary LAND_AIR_COMBAT_ORG_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_AIR_COMBAT_STR_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_COMBAT_ORG_DAMAGE_MODIFIER = 0.053, Defines NMilitary LAND_COMBAT_STR_DAMAGE_MODIFIER = 0.05, Defines NAir ANTI_AIR_MAXIMUM_DAMAGE_REDUCTION_FACTOR = 0.75, Defines NAir ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR = 1.0, Defines NMilitary ANTI_AIR_TARGETTING_TO_CHANCE = 0.07, Defines NMilitary ANTI_AIR_ATTACK_TO_AMOUNT = 0.005, Defines NAir HOURS_DELAY_AFTER_EACH_COMBAT = 4 (double because of roundtrip), Defines NAir CLOSE_AIR_SUPPORT_EXPERIENCE_SCALE = 0.0005, A forum discussion on the effectiveness of naval bombers against convoys, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, https://hoi4.paradoxwikis.com/index.php?title=Air_missions&oldid=60437, Articles with potentially outdated sections, Play Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. if you don't do it/for CAS, you should just turn off night missions, since they're not worth the AA losses. New comments cannot be posted and votes cannot be cast. This can lead to the UK being unable to produce enough aircraft to fend off a concerted strategic bombing campaign and serious industry problems. In addition, combat width, reliability and support companies are discussed in detail. All trademarks are property of their respective owners in the US and other countries.